![]() ![]() ![]() x option, which is the extension of DirectX models. Tried to export the model from SZS Modifier but it only gave me a. Tried different other tools to rip it, different versions of different programmes. Ripping the models using DXRipper via an Wii emulator didn't work: the DirectX plugin that made the emulator run the game by DirectX didn't show anything, screen stayed black instead of loading the game, so ripping it with DXRipper wasn't an option. It took me three to four days to figure out what was the best way to get the models. szs ), opened that file with SZS Modifier and exported it into a. iso with a programme called WiiScrubber, exported a map file (. Not a big problem, still saves me a lot of time (since I got the original textures too ). ![]() I was told by some guys that actually make new maps for Mario Kart: Wii that the exported models don't have maps, so I have to map the textures on it myself. ![]()
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